![]() Fixed Donkey Kong freeze bug on forward throw (landing animation issue not fixed yet).Fixed Sheik getting stuck in Cucco animation.Fixed Black Mage’s Final Smash's final hit not working.Fixed Cuccos and Blue Shells overstaying their welcome.Fixed issue that would let some characters have unlimited projectiles at once.Fixed freeze bug with Mega Man’s Final Smash taunt.Fixed freeze bug with pausing with a Smash Ball onscreen.Fixed freeze bug with Final Smash aura and a star KO.Fixed freeze bug on Casino Night Zone with items on.Fixed momentum physics issue when double jumping.Power shields no longer trigger actions that only happen on shield hit (such as destroying a projectile).Fixed assorted bugs that would have greatly affected online play.Fixed issues that would prevent some stages from being disabled in random select.Fixed issue preventing Sheik from loading when selected on CSS.Updated game credits and title screen for v0.9b.Fixed issue preventing activated MGN accounts from getting online.Due to time and space constraints, I can not list every change. Mega Man’s Black Hole Bomb redone – let go of special attack while it is overlapping an opponent to trap them!.Ness’s up special now does a flip at the end.Fixed issue with Ness’s PK Thunder causing strange rotation and gravity issues under some circumstances.Fixed minor issue with Captain Falcon’s special attacks, causing players to have to wait 2 frames between use.Donkey Kong up special now rises when players mash the special attack button.Improved momentum for Captain Falcon’s up special.Aerial bomb kick sends bombs at a 50 degree angle.Can no longer double jump while holding a bomb.Can now throw bombs downward while in the air.Bomberman’s bomb mechanics have changed significantly.Sonic side special now works similarly to Wolf in Brawl, but can be angled downward or upward.Homing projectiles (missiles, for example) now switch targets after being reflected.Momentum is reset during star/screen KO’s to prevent lag due to mathematical calculations.The game camera can now follow objects such as Black Mage’s warp and Meteor, and Ness’s PK Thunder.Can now do dash attacks with the c-stick.Players now receive grab release knockback if an opponent is hit out of their grab/throw.Grabbed and pitfallen foes now have heavy armor.Can now cancel airdodges into tether attacks.Only high-leveled CPUs do advanced mechanics (Fox multishine taunt for example).Sand Ocean track speed now carries over into aerial momentum if players jump.Ledge actions are no longer affected by wind.Fixed issue dealing with projectiles dying earlier when a character detransforms.Meteor cancelling is now on frame 9 rather than frame 10.Fixed Jungle Japes issue where more than one player could enter barrel at once.Projectiles and items can now receive hitlag.Some projectiles inherit the color changes of the character who fired them. ![]() Players no longer need to wait 10 frames after hitstun ends to use special attacks.Fixed an issue with knockback speed calculations using the wrong damage value.Sounds can no longer play more than once on the same frame.Training mode combo counter now includes grabs.Entire roster redone using new development tools.Improved egg/frozen effects and mashing calculations.New hit effects which now rotate and resize based off of knockback.Improved support for sour/sweetspots! Users will see big improvements in aim-based attacks such as CF’s “nipple spike” dair, Zelda’s fair/bair/dair, and more.Ichigo and Goku have a fresh coat of paint!.Marth, Zero Suit Samus, and Chibi-Robo added!.Replay functionality added! We will be expanding on this in the future.Don’t have an account yet? Register here! We will be expanding on this barebones functionality later. Online Mode added! Please note that your MGN account must be activated to play online – this will happen sometime over the next week.
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